Motion Graphs: From the Story to the Equation
Translate a motion story into position, velocity and acceleration graphs. Read slopes and signed areas, choose valid kinematics equations, and try six explained questions.
Help with position, velocity, acceleration and dynamics in 027583 TEC.
027583 TEC examines the motion and dynamics of solid bodies in La Cité’s mechanical-engineering technology program. Kinematics describes position, velocity and acceleration; dynamics relates motion to its causes. In rotational motion, a point can accelerate even when angular speed is constant, because its velocity changes direction.
Review radians, unit conversions and perpendicular vector components. Distinguish angular quantities from the linear motion of a point on a rotating body. The radius matters when converting angular speed to linear speed.
The guidance above is study preparation, not an eligibility decision. Confirm current prerequisites, restrictions and availability with La Cité.
Check the official course catalogueA disk rotates about a fixed axis through its stationary centre and starts from rest with constant angular acceleration . For a point 0.25 m from the centre, find angular speed, tangential speed and both acceleration components after 3 s.
Let be the point’s distance from the axis, elapsed time and the initial angular speed. With constant angular acceleration, . Linear speed is .
Tangential acceleration is . Radial acceleration points toward the centre and has magnitude .
The components are perpendicular. If the total magnitude is needed, it is , not 37. A constant does not make constant because changes.
At the same time, consider a point 0.50 m from the centre. Which quantities double?
Angular speed remains 12 rad/s. The linear speed becomes 6 m/s, tangential acceleration 2 m/s² and radial acceleration 72 m/s². Each linear quantity here is proportional to radius.
A tutor can help you picture the motion before choosing equations. For a rotating object, you can mark a point together and explain the difference between a change in speed and a change in direction. The tutor can then guide you through the angular and linear quantities, units and calculation, starting wherever you need help.
Build a short list of what each symbol measures before solving a motion problem. Practise checking a result with dimensions and with a limiting case such as zero angular acceleration. Follow the current chapter for the required rigid-body models.
Use your section’s outline to choose the chapters to review. We work through permitted practice and comparable problems, without completing graded assignments or exams on your behalf.
Translate a motion story into position, velocity and acceleration graphs. Read slopes and signed areas, choose valid kinematics equations, and try six explained questions.
Choose the inward direction, draw real forces and check friction or contact limits. Three worked examples and four questions with hints and explained solutions.
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